Devouring Shadows

Once upon a time, there was a little boy
Oh so terribly afraid of the dark !
But his nights were calm and serene
For he had a guardian by his bedside:
A little Light Fairy to keep him company,
And to shine a light in the darkest of nights

However, one terrible night Darkness spread,
Taking away the Fairy that fiercely repelled it for so long.
Without a guardian, the boy was left defenseless
And soon Darkness swallowed him too.

A Game made for Godot Wild #95

 

Theme & Wildcards

Theme : Retro
- Old rpg/Zelda-like gameplay
- Isn't childhood "retro" for most of us ?

Wildcard : M is for Mega & Looming in the distance
The main antagonist being darkness, it is a gigantic and ever present entity, always keeping an eye on you in its realm.
Theses wildcard really helped us get the idea for the game.


Planned improvements

- Sprint button
- Parry mechanic, really lacking when fighting monsters
- A third enemy that didn't make it for the jam
- Eyes (in the background and in the boss room) following player
- More sound effects
- Game options for volume and remapping
- Controller support
- Fix ghosts behaviour at the light's edge

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